Ukemi (Press any button when knocked down) You will be invincible while you ukemi. Junpei commonly uses this his Victory Cry combos Blockstring > Hop > Attack to reset pressure and start a new blockstring Evasive Actions will lose to throws and are even available when paralyzed! Hop ( + ) Short hop that has a few interesting properties. Evasive Actions have vulnerable recovery at the end. Evasive Action ( + ) Dodge move that can avoid most attacks, as well as move through the opponent. For example, Yu's is a rising sword slash, while Yosuke's is a dodge + counter attack. Each character's Furious Action is unique. Throws can also be done while airborne! Furious Action ( + ) Attack that is fully invincible and is used to stop an overly offensive opponent. Players can escape a throw by inputting a throw right after they are thrown. Throw ( + ) Short range attack that can not be blocked. Most Sweeps also go under Chest attacks like Mitsuru's 5A and Yu's 5B. Does not guard against Throws and Supers Sweep ( + ) Crouching attack that knocks down the opponent. Universal Button Commands All-Out Attack ( + ) Attack that must be blocked high and automatically guards against most attacks. One piece of advice is to try and emphasize the and when inputting the motion to make sure you end where you are supposed to. ![]() If you find yourself having issues executing these motions, go to training mode and perform the motion slowly until you're comfortable, then gradually perform it faster until you are comfortable doing it in a match these motions must become second nature to you. Special commands in Ultimax are relegated to mostly and type motions to accommodate new players to the fighting game genre by removing the more complex inputs found in most other fighting games. You can also use or to double jump in the specified direction. This makes them high risk, high reward movement option. Air dashes quickly cover a lot space, but you can not block while air dashing. ![]() You can use any downward direction for the input - doing will still give you a high jump. After a high jump, you can not double jump, but you can air dash! Pressing or will have you high jump in the specified direction. It is primarily used to avoid incoming attacks or as a last-ditch defensive option. Backsteps move a preset distance and have a bit of startup invincibility. Keep holding to keep running forward Backstep. Players use Numpad Notation when discussing the game online in order to overcome the language barrier international players have when discussing things like special move inputs and strict, complex combos.īeyond your basic walk/jump/crouch commands, Ultimax has a variety of movement options: ![]() There are 4 attack buttons in total: A (weak), B (strong), C (Persona Attack), D (Persona Rush). Like most arcade fighting games this game uses an 8 way direction joystick (or pad), and buttons. Eight Directions, Two Attacks, and Two Persona Attacks
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